Intersoft WebGrid Documentation
MapMode Property
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ISNet.WebUI.WebGrid.Chart Namespace > ChartTextureMappingStyle Class : MapMode Property






Syntax

Visual Basic (Declaration) 
<DescriptionAttribute("There are three mapping types, but you'll most likely use only the relative to object mapping type (MapMode.RelativeToObject) where texture coordinates are computed relatively to the object position.")>
<ISNet.Serialization.BinarySerializableAttribute()>
<NotifyParentPropertyAttribute(True)>
<DefaultValueAttribute()>
<CategoryAttribute("Appearance")>
Public Property MapMode As MapMode
Visual Basic (Usage)Copy Code
Dim instance As ChartTextureMappingStyle
Dim value As MapMode
 
instance.MapMode = value
 
value = instance.MapMode
C# 
[DescriptionAttribute("There are three mapping types, but you'll most likely use only the relative to object mapping type (MapMode.RelativeToObject) where texture coordinates are computed relatively to the object position.")]
[ISNet.Serialization.BinarySerializableAttribute()]
[NotifyParentPropertyAttribute(true)]
[DefaultValueAttribute()]
[CategoryAttribute("Appearance")]
public MapMode MapMode {get; set;}
Delphi 
public read-write property MapMode: MapMode; 
JScript 
DescriptionAttribute("There are three mapping types, but you'll most likely use only the relative to object mapping type (MapMode.RelativeToObject) where texture coordinates are computed relatively to the object position.")
ISNet.Serialization.BinarySerializableAttribute()
NotifyParentPropertyAttribute()
DefaultValueAttribute()
CategoryAttribute("Appearance")
public function get,set MapMode : MapMode
Managed Extensions for C++ 
[DescriptionAttribute("There are three mapping types, but you'll most likely use only the relative to object mapping type (MapMode.RelativeToObject) where texture coordinates are computed relatively to the object position.")]
[ISNet.Serialization.BinarySerializableAttribute()]
[NotifyParentPropertyAttribute(true)]
[DefaultValueAttribute()]
[CategoryAttribute("Appearance")]
public: __property MapMode get_MapMode();
public: __property void set_MapMode( 
   MapMode value
);
C++/CLI 
[DescriptionAttribute("There are three mapping types, but you'll most likely use only the relative to object mapping type (MapMode.RelativeToObject) where texture coordinates are computed relatively to the object position.")]
[ISNet.Serialization.BinarySerializableAttribute()]
[NotifyParentPropertyAttribute(true)]
[DefaultValueAttribute()]
[CategoryAttribute("Appearance")]
public:
property MapMode MapMode {
   MapMode get();
   void set (    MapMode value);
}

Requirements

Target Platforms: Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family, Windows Vista, Windows Server 2008 family

See Also

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