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Jimmy Petrus Administrator
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Posted: October 4, 2013 5:53 AM

At the meantime, only Mobile Studio Full Setup for both Windows and Mac are updated. The Premier setup will be updated later along with product updates on other platforms, most possibly a service pack.

Thanks,
Jimmy

Posted: October 2, 2013 12:24 PM

Hi David,

Crosslight with full iOS 7 support is now available. Check it out here.

Best,
Jimmy

Posted: September 20, 2013 11:49 AM

Dear Dave,

Xamarin has just released the iOS 7 support in the stable channel yesterday. We're planning to release Crosslight update that includes iOS 7 support next week.

Best,
Jimmy

Posted: September 14, 2013 2:53 AM

Hello David,

Welcome to the Crosslight forum!

Good questions. In this first release, we shipped the most fundamental project templates as priority. We already have the "Drawer navigation" in our agenda. In the next update, you can expect an intuitive Drawer navigation that works consistently in iOS and Android with the same MVVM and binding philosophy.

Regarding the compilation issues, please make sure you have updated to the latest Xamarin Studio and the latest Mono builds. This information is written in the documentation, but I've pasted it in the following for your convenience.

Crosslight for iOS and Android are built on newer Xamarin Platforms that based on Mono 3.0 framework. The following list describes the minimum required versions of Xamarin Platforms.

  • Mono 3.2.1
  • Xamarin Studio 4.0.11
  • Xamarin.iOS version 6.4.1
  • Xamarin.Android version 4.8.1

If you already installed Xamarin Studio, you can check the version in the Xamarin Studio menu, then choose About Xamarin Studio. If the versions are lower than specified above, please install the latest updates. From the Xamarin Studio menu, choose Check for Updates.

Once your development environment has meet the above version, everything should work flawlessly.
Let me know if you have any questions, or have problems configuring either Xamarin or Crosslight in your development environment.

Best,
Jimmy

Posted: January 4, 2013 12:03 PM

The current builds don't support Windows Phone yet since it requires different targeting and compilation. When the WinRT specific builds are available, you can use them in your WP projects.

About the error you get in chart for Silverlight, pls feel free to post more information such as repro steps or code snippets. Our support team will get back to you quickly. 

Posted: January 3, 2013 8:59 AM
Hi Andre,

When you refer to Windows Phone, are you referring to Windows Phone 7 or 8? I presume it would be 8 which will have the same codebase with WinRT. In that case, the answer is yes, we'll be heading to WinRT particularly for the data visualization toolset.

Let me know if you have other thoughts or feedback.

Thanks,
Jimmy
Posted: August 23, 2012 7:07 AM

Dear Harald,

Thanks for posting your questions in our community forum.

I'll specifically address your concerns about the 2nd and 3rd point.

For point 2), apparently it's not the issue in Grid nor the double-click implementation. The actual issue is that the dialog box doesn't recognize the 2nd window as a valid root visual, thus it displays the dialog in the first (main) window. This is an issue and will be addressed in our upcoming builds.

Also, since you didn't give detailed information about the platform and controls that you're using, I'm assuming that both points are specific to WPF platform, and that the dialog you mentioned is a UXDialogBox, not WPF's native dialog box.

For point 3), please keep in mind that UXWindow and UXDialogBox are framework elements, they are not native WPF windows. The IWindow is introduced for cross-platform support (Silverlight + WPF) and is a core infrastructure for our windowing framework. Our windowing controls are designed to provide a number of rich capabilities not available in standard WPF windows such as desktop-style MDI windows, integration with application launcher control (Dock-style taskbar), and more. You can find out the complete information about our windowing architecture here: http://www.intersoftpt.com/Support/ClientUI/Docs/WindowOverview.html

Now it's clear that our windowing controls aren't WPF windows, you need to consider which windowing control that suit your applications. The simple rule of thumb is that, if you want to display a child window within your window, then choose UXDialogBox. Otherwise, you can just use WPF's native Window and show it as modal. Of course, in this case, you'll see a separate window out of the current window.

In addition to the element-based window controls, we actually had real WPF windows. The first is called UXGlassWindow, allowing you to create modern window with glass visual effect. And the second is UXRibbonWindow which you can use to host a ribbon control in a transparent window that simulates the appearance of Office 2010. Everything is written in our comprehensive documentation if you want to learn further.

Last but not least, the UXWindow/UXDialogBox controls did have WindowStartupLocation property. Simply set it to CenterScreen will make your window/dialog appears in the center. If that doesn't work, then I'll need to ask for the version and build number you're using.

Please feel free to submit the other issues you found. We'll be happy to review if they are really issues, or there are something we can assist.

Best,
Jimmy

Posted: March 16, 2012 11:39 PM
Dear Carlos,

FYI, we've identified the issue that caused the incomplete file transfer. The fix will be available in this month's hotfix scheduled next week.

Thanks for your patience and support.

Best,
Jimmy
Posted: March 2, 2012 2:48 AM
Hi Michael,

Thanks for your valuable feedback!

The statement of "no plugins will be allowed in Windows 8" appears to be only partially correct. Windows 8 will continue to support plugins in the Desktop mode. So the "no plugin" context applies only to the Metro mode. This, however, is still in speculation in the current stage. There have been rumors that Microsoft might make their way to exceptionally support Silverlight in Metro mode, although they may have no intentions to support any other plug-ins. This is possible since MS has been making more exceptions on the Metro, for example, Office 15 will exceptionally support Metro eventhough its codebase is originally built for Desktop mode. So let's wait and see their next move.

Best,
Jimmy
Posted: February 27, 2012 9:57 AM
Hi Michael,

Thanks for raising this question. This seems to be a real challenge that every web developer has to face, sooner or later, as new technology took place. If you're targetting tablet and mobile apps, HTML5 might sound to be the right path, although there are few things to consider.

One of the major problems with HTML5 is its undetermined specification working scope. As stated in the W3C site, the current HTML5 stage is still far from complete as it hasn't even reach the Candidate Recommendation stage. In reality, you will find a lot of inconsistencies and incompatibilities in each browser's implementation. Not to mention other annoying issues such as relying on vendor-specific prefix for CSS3 implementation which is currently in heavy debate, see this post.

The other consideration is whether your apps will require the utilization of mobile hardware-specific API. In such case, native app seems to be more ideal as it gives you full access to the hardware, say, the camera, accelerometer, etc.

Finally, to answer your question, I'm afraid there's no such thing of "one size fits it all" in cross-devices development. Even with HTML5, you might have to create several version of pages/layout that target each device separately. That's because each device type has different size and your app needs to be designed in a way that displays best in each device. That's also probably the same reason why Twitter, Facebook, Evernote, etc, created each version for each different device.

Nevertheless, we are watching closely on the maturity of HTML5 development and the possible use in the mobile -- and jump in when it's about the time.

Let me know if you have other thoughts or feedback.

Best,
Jimmy
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