﻿<?xml version="1.0" encoding="utf-8"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Intersoft Community - UXWindow</title><link>http://www.intersoftsolutions.com/Community/Tags/UXWindow/</link><description /><generator>http://www.intersoftsolutions.com</generator><language>en</language><copyright>Copyright 2002 - 2015 Intersoft Solutions Corp. All rights reserved.</copyright><ttl>60</ttl><item><title>UXWindow stretch height and width</title><link>http://www.intersoftsolutions.com/Community/Tags/UXWindow/</link><pubDate>Fri, 14 Jun 2013 09:08:59 GMT</pubDate><dc:creator>TheHaythemKaroui</dc:creator><category>UXWindow</category><category>content</category><category>stretch</category><description>&lt;p&gt;Hi!&lt;/p&gt;
&lt;p&gt;Please can anyone help me?&lt;/p&gt;
&lt;p&gt;I want my UXWindow to get StretchUniformFill... to be sized like its content. from c# and XAML.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;Best Regards,&lt;/p&gt;
&lt;p&gt;KAROUI Haythem&lt;/p&gt;</description></item><item><title>Handling WindowCommands like Close, Minimize, and Maximize?</title><link>http://www.intersoftsolutions.com/Community/Tags/UXWindow/</link><pubDate>Tue, 07 Dec 2010 16:35:53 GMT</pubDate><dc:creator>chrisaswain</dc:creator><category>UXDesktopDock</category><category>UXDock</category><category>UXWindow</category><category>UXDesktop</category><description>&lt;div class="GroupContent MessageContent" id="MessageBody"&gt;&lt;p&gt;I'm using the UXDesktop control bound to an ItemsSource to generate my UXWindow objects.&amp;nbsp; I need to be able to handle some of the commands fired by the windows such as Close, Minimize and Maximize.&amp;nbsp; I've tried the following, but it doesn't seem to capture the Close command when I click the close button of the UXWindow object.&lt;/p&gt;&lt;pre style="font-family: consolas"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;public&lt;/span&gt;&amp;nbsp;&lt;span style="color: blue"&gt;partial&lt;/span&gt;&amp;nbsp;&lt;span style="color: blue"&gt;class&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;RootView&lt;/span&gt;&amp;nbsp;:&amp;nbsp;&lt;span style="color: #2b91af"&gt;ViewBase&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;public&lt;/span&gt;&amp;nbsp;RootView(&lt;span style="color: #2b91af"&gt;RootViewModel&lt;/span&gt;&amp;nbsp;viewModel)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;:&amp;nbsp;&lt;span style="color: blue"&gt;base&lt;/span&gt;(viewModel)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;InitializeComponent();&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: #2b91af"&gt;CommandBinding&lt;/span&gt;&amp;nbsp;windowCloseCommandBinding&amp;nbsp;=&amp;nbsp;&lt;span style="color: blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;CommandBinding&lt;/span&gt;(&lt;span style="color: #2b91af"&gt;WindowCommands&lt;/span&gt;.Close,&amp;nbsp;HandleWindowClose);&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: green"&gt;// Create the CommandBindingCollection to hold the command binding&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: #2b91af"&gt;CommandBindingCollection&lt;/span&gt;&amp;nbsp;bindingCollection&amp;nbsp;=&amp;nbsp;&lt;span style="color: blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;CommandBindingCollection&lt;/span&gt;();&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;bindingCollection.Add(windowCloseCommandBinding);&lt;br /&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: green"&gt;// Set the binding collection to the layout root&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: #2b91af"&gt;CommandManager&lt;/span&gt;.SetCommandBindings(&lt;span style="color: blue"&gt;this&lt;/span&gt;,&amp;nbsp;bindingCollection);&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;private&lt;/span&gt;&amp;nbsp;&lt;span style="color: blue"&gt;void&lt;/span&gt;&amp;nbsp;HandleWindowClose(&lt;span style="color: blue"&gt;object&lt;/span&gt;&amp;nbsp;sender,&amp;nbsp;&lt;span style="color: #2b91af"&gt;ExecutedRoutedEventArgs&lt;/span&gt;&amp;nbsp;e)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;/pre&gt;&lt;pre style="font-family: consolas"&gt;How can I capture and handle the commands fired from my UXWindow objects in my UXDesktop?&lt;/pre&gt;&lt;pre style="font-family: consolas"&gt;&amp;nbsp;
&lt;div class="GroupContent MessageContent" id="MessageBody"&gt;&lt;p&gt;You can run the attached sample project to see that the HandleWindowCommand method is never invoked even though I'm doing the CommandBinding to the WindowCommands.Close and Minimize commands. &lt;/p&gt;&lt;/div&gt;&lt;/pre&gt;&lt;/div&gt;</description></item><item><title>UXDesktop, UXWindow - minimize without associated UXDesktopDock</title><link>http://www.intersoftsolutions.com/Community/Tags/UXWindow/</link><pubDate>Thu, 02 Dec 2010 11:09:25 GMT</pubDate><dc:creator>chrisaswain</dc:creator><category>UXWindow</category><category>UXDesktop</category><description>&lt;p&gt;I am using the UXDesktop to display UXWindow objects from a collection bound to the ItemsSource property.  I have a UXDesktopDock that I am doing custom management of window instances as sub-items of the task bar (UXStackItems) instead of showing them directly on the task bar.  As a result I don't want to associate my UXDesktopDock taskbar to my UXDesktop.  However, the minimize and maximize only seem to work when there is an associated taskbar.  How can I get around this?&lt;/p&gt;</description></item><item><title>UXWindow GetThumbnail method not working???</title><link>http://www.intersoftsolutions.com/Community/Tags/UXWindow/</link><pubDate>Wed, 01 Dec 2010 17:39:54 GMT</pubDate><dc:creator>chrisaswain</dc:creator><category>UXWindow</category><description>&lt;p&gt;I'm trying to use the GetThumbnail(bool forceRefresh) method of the UXWindow object to get a thumbnail view of my window objects.  But, for some reason is is returning a 0 pixel image.  What's the trick to make it return a good thumbnail imagesource?&lt;/p&gt;
&lt;p&gt;I've tried the UpdateVisualThumbnail() method.  I've even cast the UXWindow to an IWindow and used the Thumbnail property, but nothing works.  &lt;/p&gt;
&lt;p&gt;Note:  I'm trying to get the thumbnail in a custom converter.  See the code below:&lt;/p&gt;&lt;pre style="font-family: consolas"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;public&lt;/span&gt;&amp;nbsp;&lt;span style="color: blue"&gt;class&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;UXWindowContainerToImageSourceConverter&lt;/span&gt;&amp;nbsp;:&amp;nbsp;&lt;span style="color: #2b91af"&gt;IValueConverter&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;public&lt;/span&gt;&amp;nbsp;&lt;span style="color: blue"&gt;object&lt;/span&gt;&amp;nbsp;Convert(&lt;span style="color: blue"&gt;object&lt;/span&gt;&amp;nbsp;value,&amp;nbsp;&lt;span style="color: #2b91af"&gt;Type&lt;/span&gt;&amp;nbsp;targetType,&amp;nbsp;&lt;span style="color: blue"&gt;object&lt;/span&gt;&amp;nbsp;parameter,&amp;nbsp;System.Globalization.&lt;span style="color: #2b91af"&gt;CultureInfo&lt;/span&gt;&amp;nbsp;culture)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;if&lt;/span&gt;&amp;nbsp;(value&amp;nbsp;&lt;span style="color: blue"&gt;is&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;UIElement&lt;/span&gt;)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: #2b91af"&gt;UXWindow&lt;/span&gt;&amp;nbsp;window&amp;nbsp;=&amp;nbsp;GetWindowContainer(value&amp;nbsp;&lt;span style="color: blue"&gt;as&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;DependencyObject&lt;/span&gt;);&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;window.UpdateVisualThumbnail();&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: #2b91af"&gt;ImageSource&lt;/span&gt;&amp;nbsp;bitmap&amp;nbsp;=&amp;nbsp;window.GetThumbnail(&lt;span style="color: blue"&gt;false&lt;/span&gt;);&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;window.UpdateLayout();&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: green"&gt;//WriteableBitmap bitmap = new WriteableBitmap(window, null);&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: green"&gt;//bitmap.Invalidate();&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;return&lt;/span&gt;&amp;nbsp;bitmap;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;return&lt;/span&gt;&amp;nbsp;value;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;private&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;UXWindow&lt;/span&gt;&amp;nbsp;GetWindowContainer(&lt;span style="color: #2b91af"&gt;DependencyObject&lt;/span&gt;&amp;nbsp;element)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: #2b91af"&gt;DependencyObject&lt;/span&gt;&amp;nbsp;parent&amp;nbsp;=&amp;nbsp;element;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;while&lt;/span&gt;&amp;nbsp;(parent&amp;nbsp;!=&amp;nbsp;&lt;span style="color: blue"&gt;null&lt;/span&gt;&amp;nbsp;&amp;amp;&amp;amp;&amp;nbsp;!(parent.GetType().IsSubclassOf(&lt;span style="color: blue"&gt;typeof&lt;/span&gt;(&lt;span style="color: #2b91af"&gt;UXWindow&lt;/span&gt;))&amp;nbsp;||&amp;nbsp;parent&amp;nbsp;&lt;span style="color: blue"&gt;is&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;UXWindow&lt;/span&gt;))&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;parent&amp;nbsp;=&amp;nbsp;&lt;span style="color: #2b91af"&gt;VisualTreeHelper&lt;/span&gt;.GetParent(parent);&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;return&lt;/span&gt;&amp;nbsp;parent&amp;nbsp;&lt;span style="color: blue"&gt;as&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;UXWindow&lt;/span&gt;;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt; &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;public&lt;/span&gt;&amp;nbsp;&lt;span style="color: blue"&gt;object&lt;/span&gt;&amp;nbsp;ConvertBack(&lt;span style="color: blue"&gt;object&lt;/span&gt;&amp;nbsp;value,&amp;nbsp;&lt;span style="color: #2b91af"&gt;Type&lt;/span&gt;&amp;nbsp;targetType,&amp;nbsp;&lt;span style="color: blue"&gt;object&lt;/span&gt;&amp;nbsp;parameter,&amp;nbsp;System.Globalization.&lt;span style="color: #2b91af"&gt;CultureInfo&lt;/span&gt;&amp;nbsp;culture)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: blue"&gt;throw&lt;/span&gt;&amp;nbsp;&lt;span style="color: blue"&gt;new&lt;/span&gt;&amp;nbsp;&lt;span style="color: #2b91af"&gt;NotImplementedException&lt;/span&gt;();&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&lt;br /&gt;&lt;/pre&gt;</description></item><item><title>UXWIndow Template</title><link>http://www.intersoftsolutions.com/Community/Tags/UXWindow/</link><pubDate>Thu, 11 Nov 2010 16:48:23 GMT</pubDate><dc:creator>prpmlp</dc:creator><category>UXWindow</category><category>Template</category><description>I am creating a new template based on the UXWindow. However I have hit problems when I try to &amp;nbsp;trying to change the Close, Minimise etc buttons. I have found the class responsible for this (called WindowButtons) but there seems to be no way for me to change the icons. I can it seems change the ToolTip text but that is all.
&lt;div&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;Kind Regards&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</description></item><item><title>Open and Close Windows via code</title><link>http://www.intersoftsolutions.com/Community/Tags/UXWindow/</link><pubDate>Thu, 23 Sep 2010 09:29:06 GMT</pubDate><dc:creator>prpmlp</dc:creator><category>ClientUI</category><category>UXWindow</category><category>Code</category><description>&lt;p&gt;Hi,&lt;/p&gt;
&lt;p&gt;I am trying to Close a window via code. In the code behine of the UXPage I have the following code:&lt;/p&gt;&lt;pre&gt;&lt;pre&gt;var window =(UXWindow) this.GetWindowHost();
window.Hide();&lt;/pre&gt;&lt;/pre&gt;
&lt;p&gt;This however throws an exception&lt;/p&gt;
&lt;p&gt;((System.Exception)(ex.InnerException)).StackTrace&lt;/p&gt;
&lt;p&gt;   at Intersoft.Client.UI.Aqua.UXDock.UXDock.GetContainerFromIndex(Int32 index)&lt;br&gt;&lt;/br&gt;   at Intersoft.Client.UI.Aqua.UXDock.UXDesktopDock.FindButton(Object targetContext, SearchFlags searchButtonFlags)&lt;br&gt;&lt;/br&gt;   at Intersoft.Client.UI.Aqua.UXDock.UXDesktopDock.(Object sender, WindowEventArgs e)&lt;/p&gt;
&lt;p&gt;I have tried using window.Close(); but still throws the exception. If I put a catch around this it. The error is not thrown and the window closes.&lt;/p&gt;
&lt;p&gt;The 2nd problem is trying to programatically open a window without clicking of the navigation docking component.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Please could you also update when help file will be available&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Kind Regards&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description></item><item><title>Threading for UXWindow</title><link>http://www.intersoftsolutions.com/Community/Tags/UXWindow/</link><pubDate>Wed, 28 Jul 2010 15:51:31 GMT</pubDate><dc:creator>virgil_o</dc:creator><category>Silverlight</category><category>ClientUI</category><category>UXWindow</category><description>Will there be a facilitated way to run each UXWindow in it's own thread, or we'll have to implement our custom method to do that?&lt;br /&gt;</description></item></channel></rss>